The digital technologies and devices make it possible for students from different nations, distant from each other, to participate in an engaging and inclusive educational experiences; ALL offers the participants a “cool” way of approaching the complexity of the Mediterranean marine environment: knowing means becoming more aware, responsible and respectful, and when learning can be a fun experience, everyone wins. The project involves several actors, each of them motivated to bring their best contribution. ENI and FEEM, with a substantial injection of economic-organizational energy and specific expertise; the Fondazione Cetacea in Riccione and the Blue World Institute in Zagreb, both involved in providing a high quality content structure; CivicaMente, which has been in charge to translate the project with digital teaching methodologies, an App and a dedicated web platform; Unesco and the Local Territorial Communities that have helped respectively drafting and organizing the project. The main actors, however, are teachers and students, all coming from four cities tightly related to the Mediterranean sea: Gela and Ravenna for Italy, Zagreb for Croatia and Cyprus. The project is developed within the Erasmusplus frame and makes use of the implementation of two specially created digital tools: an App running both in the Android and iOS environment and an online platform that can communicate with it; the platform has restricted access areas, remote learning areas and specific tool-kits for output production.
The virtual, cross-media dimension of collaboration is inspired by the principles of the educational strategy “peer education”: attentional stimuli, exploration, interaction and use of diversified multimedia content, give further value and quality to the educational path. The project includes preliminary training for tutors, teachers and students of the participating schools, in order to prepare an in-depth knowledge of the thematic areas, i.e. the Mediterranean marine environment and its habitats, bio-indicators and target species, of what can alter ecosystems and what can help them survive. Other specific preliminary sessions are addressed to focus on the tools and methodology to be used. After this phase, the students and the teachers, assisted by tutors and by the drafting staff, find themselves doing an exciting field research through the App, between oceanographic museums and important bio-marine education sites in their cities. The final part of the project sees all the participants divided into transnational groups, connected to each other thanks to the ALL digital sharing platform and motivated to reach the goal of producing the final works.